Patch 0: everything in Grimhollow at launch
The full list of what's waiting for you on day one, from the RTP pad at spawn to Malakar's Crypt.
Grimhollow is a survival server with RPG systems built on top: custom gear with abilities, bosses with real loot tables, ranks you buy with in-game coins, and an economy run by players. Everything below is in the game on day one, and each link goes to the full details on the wiki.
Getting started
- New players get a starter kit: food and torches, a Common crate key, an enchant book, a Claim Stone with 2 Warding Runes, a Kindred Rune, a few crafting materials, a First Steps plushie and the Traveller’s Guide. You also start with 100 coins. (Your First Hour)
- Step on the RTP pad at spawn to be sent to a random spot in the wilds.
- Playing with friends: make a party with
/party invite <name>and step on the pad together, and you’ll land together. Already apart? Use your Kindred Rune to travel straight to a friend once they accept. (Playing with friends)
Land and travel
- Land claims: place a Claim Stone to protect your base, trust your friends, and keep it warded with Warding Runes. (Land Claims)
- One home per player (
/sethome). For everything else there are Waystones: place them, attune to other players’ public ones, and travel with Passage Runes. (Waystones)
Ranks and progression
- Climb 11 ranks from Wanderer to Grimborn with
/rankup, paid for with coins you earn in game. Every rank unlocks perks like/sit,/craft,/hat,/ec, more land and more shop space. (Ranks & Prestige) - Reached the top? Prestige up to 10 times for more perks and bragging rights.
- Skills level up as you play, giving stats and abilities. (Skills)
Gear
- Around 160 custom gear pieces across Common, Rare, Epic and Legendary, plus gear that only bosses drop. Many weapons have their own abilities. (Weapons)
- 9 armour sets, each with a set bonus, from the Polished Amethyst miner’s set to the Luminite set. (Armour Sets)
- 77 custom enchantments, including Hollow enchantments that only bosses drop and Limited ones from the Blood Moon. (Enchantments)
- The Blacksmith at spawn hones your gear up to +10 and fuses key fragments into dungeon keys. (The Blacksmith)
- Five custom ores generate in the world, and their bars craft into materials. (Custom Ores)
Monsters and bosses
- The wilds have custom monsters and tougher elites, each with their own drops. Server difficulty is Hard. (Mobs, Elites)
- Malakar the Undying waits at the end of Malakar’s Crypt, the first dungeon. Bring a party: every group gets its own copy. (Dungeons)
- More bosses are coming. Their names are already on the Bosses page.
- Your first kill of each boss unlocks its statue in
/collected. Server-first and fastest kills go on/leaderboard.
The Blood Moon
Some nights the moon turns red. Blood Moon elites take over the wilds, monsters drop Bloodmoon Shards, Sanguinar, the Blood Moon Herald appears in the wilds (/bm join to fight him), and the Blood Broker opens his shop at spawn. (Blood Moon)
Economy
- Coins for ranks and trading, shards for the Shard Shop. Earn shards in the AFK zone at spawn. (Currencies)
- Sell to the traders at spawn, rent a market stall, or run your own player shop. (Markets & Traders)
- Crates, from Common to Legendary, and a Battle Pass. (Crates & Keys, Battle Pass)
Collecting and cosmetics
- Plushies to collect from monsters and crates, tracked in
/collected. (Plushies) - Kill effects, wings in your
/wardrobe, and name colours that unlock as you rank up. (Kill Effects, Wardrobe, Name Colours)
See you in the Hollow. Join the Discord to hear the moment the gates open.